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MOD: Global Navigation System
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Topic: MOD: Global Navigation System (Read 50598 times)
turtlebite
Gaia Fan
Posts: 174
Re: MOD: Global Navigation System
«
Reply #90 on:
May 28, 2009, 10:26:20 PM »
1. The label alignment is set in the xml file only:
http://www.flashcmsframework.com/docs/doku.php?id=global_navigation_xml#btnlabelalign
The btnBg width is also set in the xml file only:
http://www.flashcmsframework.com/docs/doku.php?id=global_navigation_xml#btnsize
Where did you find it "instructed" in the swf? If so, I have to remove it there...
If you still have problems with this, you can send me the file and I have a look.
2.
http://www.flashcmsframework.com/docs/doku.php?id=global_navigation_public_methods#setfadeouttimerdelay
navigationManager.setFadeOutTimerDelay(0);
3. Good point. It's not possible yet, but I definitly will take this as a request for the next version.
4. You could do it manually, but I will try to put this also in the next release.
Cheers,
Christian
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Turtlebite Flash CMS Framework
•
Global Navigation for Gaia
brucewayne
Gaia User
Posts: 12
Re: MOD: Global Navigation System
«
Reply #91 on:
June 02, 2009, 01:39:42 AM »
hi christian,
thanks a lot for your global navigation mod! it's excatly what i was working on, but not half as professional scripted as yours, hehe.
i have one question, although i read the documentation, i still don't know exactly how to do this. i would like to get all the NavigationButtons from a certain level, and animate them (in some similar way like this navigation here:
http://haunchofvenison.com/en/#page=home.shop
). i extended your classes and added some events, wich works fine. now i just have to grab the NavigationButtons of every level. so could you give me a hint how i could achive that from within NavPage.as?
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turtlebite
Gaia Fan
Posts: 174
Re: MOD: Global Navigation System
«
Reply #92 on:
June 02, 2009, 02:14:04 AM »
Hi Bruce
Have a look at these methods: getSiblings, getParent, getChildren, getBtnsByID...
http://www.flashcmsframework.com/docs/doku.php?id=global_navigation_public_methods#getbtnsbyid
With these you can retrieve the buttons from every perspective. Can you tell me what you needed to extend? Maybe it's not needed or I could use the input for the next release!
Thanks!
Christian
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Turtlebite Flash CMS Framework
•
Global Navigation for Gaia
brucewayne
Gaia User
Posts: 12
Re: MOD: Global Navigation System
«
Reply #93 on:
June 02, 2009, 02:36:57 AM »
Code:
getSiblings(btnID:String):Array
*Returns an array of NavigationButtons OF THE SAME LEVEL
well... that was just what i was looking for! thanks, i must have missed that.
i extended your NavigationManager and NavigationEvent classes to add 2 extra events wich are being dispatched whenever the mouse goes over a certain x/y-position. this is because i want the navigation to expand/collapse according to the mouseposition. i think it's something special for the site i'm working on, and i didnt want to change your original code for that.
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brucewayne
Gaia User
Posts: 12
Re: MOD: Global Navigation System
«
Reply #94 on:
June 03, 2009, 02:31:07 AM »
hi christian,
im wondering if theres an easy way to access the NaviagtionButtons on screen by levels, without using the buttons events. when listening to a buttons rollOver, etc, the btnID is sent via the eventobject. but as i want to have access to the NavigationButtons according to the user's mouseposition (so i can't use the buttons rollovers, etc), i guess the active btnID's should be stored in some variable. now that's not a big thing, i was just wondering if there's already something in your package that i could use for that.
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jwing
Gaia User
Posts: 45
Re: MOD: Global Navigation System
«
Reply #95 on:
June 05, 2009, 08:47:46 AM »
Quote from: turtlebite on May 28, 2009, 10:26:20 PM
1. The label alignment is set in the xml file only:
http://www.flashcmsframework.com/docs/doku.php?id=global_navigation_xml#btnlabelalign
The btnBg width is also set in the xml file only:
http://www.flashcmsframework.com/docs/doku.php?id=global_navigation_xml#btnsize
Where did you find it "instructed" in the swf? If so, I have to remove it there...
If you still have problems with this, you can send me the file and I have a look.
You're right. I misread the "TESTING" section and thought that was where I define the alignment. My mistake!
However, I still cannot figure out how to have a separate rollover state for the navigBtnLabel. If I change the color of the text in the intro to black, and then I change it in the rollover state to blue, it will remain blue, because I am merely altering the same MC, "textFieldMc." However, if I create a new MC with a different name, it will no longer be populated with the data, so it appears blank. Am I making sense? What is the proper way of going about this?
Also, is it possible to have two separate navigation systems set up? I have the main nav setup on NavPage.as, and I have a submenu I would like on the side in individual sections, such as under my "About" section. So for that, I added the NavigationManager to my AboutPage.as, fsetup a separate xml file with a different button swf and everything, yet for some reason, this merely overrides the main navigation I have in nav.swf. Why is that?
Thanks!
«
Last Edit: June 05, 2009, 09:32:53 AM by jwing
»
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mrgm148
Gaia Novice
Posts: 5
Re: MOD: Global Navigation System
«
Reply #96 on:
June 05, 2009, 04:23:04 PM »
your work is excellent, but I do not work in the latest version of gaia.
please help to work on gaia 3.1.3
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mrgm148
Gaia Novice
Posts: 5
Re: MOD: Global Navigation System
«
Reply #97 on:
June 05, 2009, 04:27:58 PM »
Videotutorial would help a lot for newbies like me to implement the Global Navigation System in gaia
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suminona
Gaia Novice
Posts: 1
Re: MOD: Global Navigation System
«
Reply #98 on:
June 07, 2009, 03:30:22 AM »
I've zipped the whole working project for you:
http://www.flashcmsframework.com/downloads/gaia_global_nav_absolut_position_demo.zip
Hello turtlebite,
I'm in a bit of a hurry but I don't ask you tha solution, just a hint maybe.
I'm trying to position the menu in top center and don't know gaia stage event listeners too well so can you give me a guidelines how can I center top it.
Thanx in advance
Davor
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softpixel
Gaia User
Posts: 11
Re: MOD: Global Navigation System
«
Reply #99 on:
June 07, 2009, 05:33:51 PM »
Hi Christian,
first of all thanks for your great navigation mod! It saves lot of time flashwebsite development.
A have only a single question. How can I hide/show complete navigation on some event?
I want to achieve very similar navigation wich you can find on
http://www.novell.com
. If you roll over MENU+ link it rolls down a complete navigation and hides it again if you leave navigation area.
I tried to extend NavPage by adding following script:
Code:
private function NavOff()
{
navigationManager.visible = false;
}
I created a button on stage which loads this function.
But it doesn't work... I also tried to use "btn" instead of "navigationManager". Nothing happens when I click this button.
Is there any way to achieve that?
Thanks!
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brucewayne
Gaia User
Posts: 12
Re: MOD: Global Navigation System
«
Reply #100 on:
June 08, 2009, 01:55:25 AM »
hi softpixel,
all NavigationButtons are placed inside a container clip, wich you can hide or animate very easily. by default, this clip is called "btnsContainer", have a look at it in the NavigationManager class. you can access it from for example NavPage with its getter method "navigationManager.getBtnsContainer()".
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softpixel
Gaia User
Posts: 11
Re: MOD: Global Navigation System
«
Reply #101 on:
June 08, 2009, 03:06:12 AM »
@brucewayne
thx! It works!
Logged
turtlebite
Gaia Fan
Posts: 174
Re: MOD: Global Navigation System
«
Reply #102 on:
June 08, 2009, 01:19:31 PM »
@suminona
Add this in navPage.as:
Code:
// Create navigation container
navContainer = new MovieClip();
VarCentral.getInstance().vars.navContainer = navContainer;
VarCentral.getInstance().vars.main.stage.addChild(navContainer);
Then in main.as do this:
Code:
override protected function onResize(event:Event):void
{
view.x = Math.round((stage.stageWidth - _$WIDTH) / 2);
view.y = Math.round((stage.stageHeight - _$HEIGHT) / 2);
if (VarCentral.getInstance().vars.navContainer != undefined) {
VarCentral.getInstance().vars.navContainer.x = view.x;
}
}
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Turtlebite Flash CMS Framework
•
Global Navigation for Gaia
turtlebite
Gaia Fan
Posts: 174
Re: MOD: Global Navigation System
«
Reply #103 on:
June 08, 2009, 01:28:26 PM »
@jwing
Can you upload the project somewhere? It's easier if I see the code/fla.
It is possible to have more than one navigation systems set up, but I have to do a small update (because of the global event system). I will do that in the next days.
BUT: Whenever possible I would recommend to stick to one navigation system, because than you can deeplink to anywhere in it. Otherwise it will be more complicate. You can set up a sub navig for your "about" section that just appears when you are in that section. You even can place/animate that navig level seperatly, or, if it should be behind some content, use a mask. (I hope this is somehow clear, it's late and I should really switch off... ;.)
Logged
Turtlebite Flash CMS Framework
•
Global Navigation for Gaia
turtlebite
Gaia Fan
Posts: 174
Re: MOD: Global Navigation System
«
Reply #104 on:
June 08, 2009, 01:32:03 PM »
@mrgm148
You mean it does not work in Gaia 3.1.3? Anyway, as I mentioned before, I will do a small update and I will setup a project with the newest Gaia release.
I know a video tutorial would be a fine thing but I have to admit I propably will not find the time to do it...
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Turtlebite Flash CMS Framework
•
Global Navigation for Gaia
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