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Author Topic: Electronic Arts: Tiberium  (Read 1536 times)
steven
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« on: April 07, 2008, 02:57:45 PM »

http://www.ea.com/tiberium/index.jsp
Developed by Jonathan Moore, Sr. Art Director at BLITZ, for 2Advanced.

Jonathan Moore, an award-winning Senior Art Director at BLITZ, used Gaia to build the website for the new Electronic Arts shooter Tiberium.  Jonathan writes about his experience using Gaia:

"For the recently launched Tiberium site the overall production took place in little over over a week from start to finish. Because of the short amount of time available for the completion of the Flash development and motion I utilized the new AS3 framework - Gaia 2.0 by Steve Sacks. After reading through the documentation, it only took an hour or two to have the entire site's framework and architecture in place - transition engine, deep linking, browser back/forward functionality, asset management, and much more. I'm officially a fan of Gaia."

« Last Edit: May 23, 2008, 03:52:54 PM by steven » Logged

Steven Sacks | Gaia Author
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